package com.yanqu.road.entity.activity.game.config;

public class ProbabilityConfig {

    /**
     * 概率配置
     */

    /**
     * 1普通场，2高级场
     */
    private int type;

    /**
     * 1级权重
     */
    private int oneLevel;

    /**
     * 2级权重
     */
    private int twoLevel;

    /**
     * 3级权重
     */
    private int threeLevel;

    public int getType() {
        return type;
    }

    public void setType(int type) {
        this.type = type;
    }

    public int getOneLevel() {
        return oneLevel;
    }

    public void setOneLevel(int oneLevel) {
        this.oneLevel = oneLevel;
    }

    public int getTwoLevel() {
        return twoLevel;
    }

    public void setTwoLevel(int twoLevel) {
        this.twoLevel = twoLevel;
    }

    public int getThreeLevel() {
        return threeLevel;
    }

    public void setThreeLevel(int threeLevel) {
        this.threeLevel = threeLevel;
    }
}
